
Sure you can circumvent it by using the ability but it sort of ruins it. *Jump from a single A-button press rather than a rapid-fire -> Sometimes jumps are really hard because of this with P2. *Fix the more or less game-breaking bug when encountering the Duplighosts in Shiver Mountain and the camera is somewhere completely wrong making choosing a ghost borderline impossible because you can't see what you're doing. It contains a lot of new challenges and modes, with a bunch of new and overhauled mechanics, one of which are stylish commands like Paper Mario: The Thousand-Year Door. These are the ones that still would be nice to see in my opinion: Paper Mario: Black Pit is a mod for Paper Mario 64.

Also there's really no need to implement letting P2 use the partner-change menu since you can just remap the buttons to the P2 controller in your emulator (could be nice for Wii WADs). Not all of them are necessary anylonger now that we have angrylion and rdp dynarec in retroarch, like the fix for PJ64 2.1.

I know he's most likely tied up with other projects, but it would be great to see some of the planned features get implemented. *Fix flying partners being able to fly through walls after performing a special action *Match camera zoom to Mario/Partner distance apart *Allow Mario's partner to interact with various game objects *Jump from a single A-button press rather than a rapid-fire *Player two can control Mario's partner while in battle *Player two can control Mario's partner in the overworld

*Readme more helpful regarding online play, removed buggy graphics plugin from included emulator *Fixed bug where ending a battle as player two does not restore control to player one TTYD showed us a darker side to Mario, with the Shadow Queen wanting to destroy the whole world, and SPM showed us how deep and. *Player two can perform the partner's c-down action in the overworld *Fixed graphical errors in PJ64 by disabling checksum *Either player can hold R to lock the camera onto themselves If you are using Project 64 2.1 or later, the CPU mode needs to be set to 'Interpreter'. First, use one of these two methods to apply this project's exploit to a TTYD. More specifically, it is set to load a boot.dol file converted to a GCI file via dol2gci (included in the Home Bros.

Unpack Zip folder In the ZIP folder is a file called 'G8M' we only need folders because the others are unimportant for the TourtorialĬreate on the desktop a folder name does not matter.My multiplayer version of Paper Mario (N64). This is a simple webpage for hacking a Paper Mario: The Thousand-Year Door GCI save file to load a DOL file from memory card slot A. Sorry for bad english is done with google translator
